Quickly learn how to add custons to the latest rathena emulator with item_db.yml
open your main GRF that is reading luafiles514 (in the example of the video is my data.grf because I don’t have another one)
1 – add your custom visual name to data\luafiles514\datainfo\accname.lub

2 – add your custom visual ID to data\luafiles514\datainfo\AccessoryId.lub

3 – Configure the item_db.yml in the server data base editor ( select the PRE-RE or RE folder from your rathena emulator database)
Link download SDE compatible item_db.yml https://www.mediafire.com/file/uv4vbucume1r5jy/SDE_v1.2.0.6.zip/file
obs: you can copy the id of some item like i did with id 500 and redirect it to the new ID.

4 – create the id on iteminfo.lub
identifiedDisplayName = item name after identifying or if already identified.
identifiedResourceName = location where the item’s sprite will be in the inventory / collection or when it drops
identifiedDescriptionName = item description after identifying or if already identified.
everything unidentified on the front will be when the item is not identified.

5 – place the files in the respective folders.
¾ÆÀÌÅÛ – folder that holds the spr e act of the items when dragged.
¾Ç¼¼»ç¸®/³²/ – folder of the equipped male look
¾Ç¼¼»ç¸®/¿©/ – folder of the equipped female look
data\luafiles514\datainfo\accname.lub – this is where you define the visual name
data\luafiles514\datainfo\AccessoryId.lub – file is where you define the view id of the visual.
see the links in the description for more details and use the comments tab !! Subscribe to the channel.
Subscribe! to help with more content: https://www.youtube.com/c/frostRagnarok